Sean Murray explains No Man’s Sky media silence

  • Sean Murray explains No Man’s Sky media silence

Sean Murray explains No Man’s Sky media silence

The game's original release back in 2016 saw a huge backlash from players who felt misled by its lack of promised features, but the indie studio has since worked its way out of that sticky situation through healthy post-launch support, most notably with the release of No Man's Sky Next past year and the upcoming launch of No Man's Sky Beyond within the next few months.

According to Murray, the media silence lasted about two years, and the team didn't talk to the game's community at all for about three months of that period. Judging by how radio silent Bioware has been on Anthem lately, I'm hoping that the studio has something significant up their sleeves for the biggest disappointment of 2019.

"We found that a huge percentage of people talking about the game online didn't own or play the game, which is not that surprising but is really nice to see how large that percentage is".

Over the a year ago there have been several high-profile launches that went poorly, and in those cases the studios have been a lot more communicative. "You see this all the time when a big publisher will talk to the community and try to solve the problem and then get embroiled, taking up more and more of its head space". He suggests that as long as the studio stays "creatively inspired" by the game, it could continue working on the game, perhaps for a while to come, but says that "we kind of make no promises there" and acknowledges the balance that needs to be struck between No Man's Sky and the "other things we're doing". Want to discuss a possible story? Should games like Fallout 76 and ANTHEM take note of how No Man's Sky righted its wrongs? Even Fallout 76, the butt of jokes for a while, is starting to look promising, and having a roadmap that lets players know NPCs are coming or when they were able to start setting up their own stores kept people interested, even after the initial disappointment.

Valve, not normally very chatty anyway, isn't going to be doing any talking about Aritfact in the near future, instead focusing on figuring out where it went wrong. And not talking to the press is easy, because I don't really enjoy it.

It may seem a distant memory now, but there was a time when No Man's Sky did not perform well in the marketplace.

Recently, the world has seen a fair share of games suffer a similar fate.