10m tuned in to watch during Overwatch League's first week

  • 10m tuned in to watch during Overwatch League's first week

10m tuned in to watch during Overwatch League's first week

Games took place on the Thursday, Friday and Saturday last week, and the 10 million viewing figure includes all streaming services and everyone who watched around the globe, from Twitch viewers, to worldwide partners such as Panda TV (a Chinese rival to Twitch), as reported by Gamespot. In addition, Toyota will have additional broadcast integrations and a vehicle present at the Los Angeles-based Blizzard Arena. On Twitch and MLG alone, the peak concurrent online audience of 437,000 hit during the highly anticipated day-one matchup between Dallas Fuel and Seoul Dynasty.

That may sound like hyperbole, but there is something special about the Overwatch League.

The first week of the Overwatch league drew big numbers, with 10m people tuning in during the opening matches to make the opening week a big success.

Toyota is a "North American Launch Partner" for the Overwatch League and the deal will see future collaborations including behind-the-scenes exclusive branded content to fans.

It seems like Blizzard's decision to partner up with Twitch for the Overwatch League has proven to be a fantastic idea, at least as far as helping Overwatch become a more prominent title in eSports.

Opening day saw an average audience per minute of 408,000, numbers that leveled off to 280,000 for the week.

"Since we announced Overwatch League at BlizzCon 2016, we've been eagerly awaiting the day when the global competitive Overwatch community could come together under one banner", said Nate Nanzer, Overwatch League commissioner. "This league demonstrates the power and potential of esports, and we're thrilled to continue expanding our partnership with Blizzard". You can view the league's matches at overwatchleague.com or at twitch.tv/overwatchleague. Blizzard and the Overwatch League production staff have gone to great lengths to ensure that the competition can be easily watched by even casual fans of the games. Blizzard has also hinted that the number could potentially be higher, as the 10 million is said to represent the number of browsers/devices that were tuned in, meaning that if it was streamed at home at a viewing party, those numbers could be higher. OVERWATCH, OVERWATCH LEAGUE, BLIZZARD and BLIZZARD ENTERTAINMENT are trademarks of Blizzard Entertainment, Inc. Forward-looking statements believed to be true when made may ultimately prove to be incorrect.